Game's guide

1 Introduction
Maxithlon is the first and only online game in which you lead an athletic club to glory trying to reach the highest club and individual results with your athletes. You have to manage the finances of your club and improve your athletes to allow them to reach the highest regional, national or international goals. But to do this, you will also have to take into account the technical limits of the athletes and to plan the season so that your athletes can fully achieve their potential.

CONTENTS

1 Introduction

1.1 Rules

2 Your club

2.1 Athletes
- Characteristics
- Categories
- Favorite event

2.2 Youth squad

2.3 Coaches and Training
- Specialized Coaches
- Youth Coaches
- Hire a Coach
- Assign Athletes to Coaches
- Training Program
- Training
- Training Efficiency

2.4 Staff and Dietician

2.5 Arena
- Arena parts
- Efficiency
- Ranking

2.6 Economy
- Sponsorship and Fidelity Factor
- Individual sponsorship
- TV income and NL prize

3 Trade market
- Selling
- Market research and athlete purchases
- Dismissal

4 Disciplines
- Skills and specialties

4.1 Relays

4.2 Combined events
- Disciplines
- Points
- Weekly tests
- Form and experience

5 Competitions in which to participate
- National League
- Youth League
- Regional Club Championships
- Regional Individual Championships
- National Club Championships
- National Individual Championships
- Champions Cup
- World Championships
- Olympic Games
- Continental Championships
- World Junior Championships
- World U21 Championships
- World Master Championships
- Continental Junior Championships
- Continental U21 Championships
- Continental Master Championships

5.1 How to organize a competition
- Unofficial Meetings
- Official Competitions and hosting bids

5.2 How to take part in a meeting
- Competitors' attitude
- Standard lineup
- Event results

5.3 Youth League

6 Rankings and records

7 The community
- Federations
- Announcements

8 The Maxithlon game staff
- Administrator
- MaxiOperator and Operator
- MaxiModerator and Moderator
- MaxiTranslator and Translator
- MaxiTutor
- Developer
- Content manager
- Staff Administrator

9 Bug reporting

Appendix
1.1 Rules
First of all, we want to remind you that news, the guide and the entire website is translated in different languages but the only official languages are English and Italian.

In order to play Maxithlon you will need to follow some simple rules of behavior. We strongly believe that obtaining a competitive advantage by disobeying the rules is against the fundamental values of every real life or internet based game. Cheating will be prosecuted and punished with either a money sanction or a ban, depending on the seriousness of the case. The following list represents the fundamental rules of our game and we are asking you both to obey those rules and to inform the operators in case you notice violations by others using the Contact us page.
  1. You are not allowed to manage any other team besides your own, it doesn't matter if the team is owned by your relatives or your friends. You cannot even give your login information to someone. Every account is strictly personal. Lack of compliance with this rule will be punishable with a ban.
  2. It is not allowed to aid other players in ways that may or may not involve money transfers. The most common scenarios under which this rule is applied is when, for example, someone overpays for a friend's athlete or there's a transfer between teams sharing an IP address.
  3. You can only register your team in the country you live in or in the country you are born.
  4. It is strictly forbidden to insult or to threaten other users and you may not use vulgar or blasphemous language. Uploading or discussing pornography or illegal activities is prohibited. This rules applies everywhere on the Maxithlon website including when you choose the name of your Club, Arena, Account, etc.
  5. It is forbidden to take advantage of bugs and you are not allowed to publicly accuse other users of improper actions. You should use the Contact us form for any complaints.
  6. If you were given a disciplinary measure you can only argue about that with the Staff using the appropriate forms. Explaining your case and discussing it publicly it will only worsen your situation. All personal messages between you and the Staff is considered strictly confidential and you may not display them on or outside the Maxithlon website.
  7. "Spam" is forbidden. "Spam" means: to write the same message more than once, to use bumping (answering yourself only to give more visibility to the thread), to write messages that are not on topic in that thread, to advertise athletes and meetings outside the Announcements page, to request somebody to pay for your Maxitrainer and to advertise any kind of real commercial activity or object.
  8. It is forbidden to do any of the following when considering all of the materials and contents of Maxithlon:
  9. - to steal or to sabotage the contents of the website;
    - to come into possession of information not obtainable from the website;
    - to defraud in any way (ex: to try to find out another users' password).
  10. It's strictly forbidden to speak about politics and/or religion in any form (serious or not) and in every website's section. Our desire is to avoid all discussions based on these arguments that may lead off into verbal quarrels.
  11. Together with these rules, in each specific Federation the International Federations rules also apply.
If you violate the rules more than once you will face disciplinary measures increasing to the point of being banned.

As to every situation not explicitly ruled in this Policy, the Staff have the autonomy to use their discretion in order to preserve the fundamental values of Maxithlon.
2 Your club
To control all aspects of your Club you can use the links on the left menu and the icons at the top of the page (home, arena, leagues etc). These links will allow you to access the different sections to manage the various aspects of your Club.
2.1 Athletes
Characteristics
On the page Athletes you'll find a summary of the characteristics (skills) of your athletes: The skills are values between 0 and 20. The performance of an athlete in a specific field will be different from one specialty to another, according to the values of the skills.
The main skills your athletes are strength, stamina, speed, agility, jump and throw. In addition they also possess 2 extra skills that are determined according to the speciality they are assigned to (specialization). Each athlete has the possibility of specializing in one of the following categories: Sprinter, Middle Distance Runner, Long Distance Runner, Race Walker, Jumper, Thrower, Combined Events Athlete.
After choosing the specialty, your athlete will receive these 2 additional skills with a random value that is slightly influenced by your athlete's current mood. The athlete's specialty can be chosen or modified only once every 10 weeks. Moreover, it is not possible to change the speciality of athletes who are 25 years or more old.
The indicator that rates the global value of the athlete's skills is the MAXID, which is also influenced by care and form. The care value (it ranges between 5 and 20) suggests how easily an athlete will receive benefits from training. The form value is a fundamental skill for the athlete's performances, and it ranges between 1 and 20, but after the training update the minimum value for it will be 11.
Factors other than skills and form that can determine the athlete's performances are experience, weight and height.

In order to observe the improvements of your athletes, together with the meeting results (performances), you can check the weekly tests that are made in every discipline of their specialty (for the tests' days, see Appendix).

Your club can have up to 66 elite athletes. If you exceed this limit when Maxithlon checks it (depending on the events' calendar of your nation), the athlete(s) with the lowest mood level will leave the club until you are down to 66 again.
Categories
The athletes are divided into Juniors (14-17), Seniors (18-34) and Masters (35 and older) according to their age. You have to pay a weekly wage to the Seniors and Masters athletes, but they can also receive individual sponsorship offers (contracts) depending on the number of fans. The number of fans that follow your athletes will develop according to their performances in official meetings and the number of fans of the athletes they compete against. Junior athletes can also get fans, but they can't receive sponsorship offers.
Favorite event
Senior and Master athletes can have a favorite event. This allows them to have a small benefit when competing in that discipline. The favorite event is determined at every season change by checking the number of events run during the previous 4 seasons. The discipline that the athlete competed in most often with valid results and at least 10 times will be the favorite event for that season.
The favorite event is a discipline of the athlete's specialty, so changing the specialty implies the loss of the favorite event until the end of the season.
2.2 Youth squad
The youth are the future of your club. Every week it is possible to scout from 1 to 4 athletes between 14 and 17 years old (for more information see Look for young athletes). You can search for new youth athletes totally randomly or you can specify up to 3 parameters, the primary (best) skill, the secondary (2nd best) skill and/or the gender.

Scouting points
Every week you can use up to 8 points to scout youth athletes. The search itself costs 2 points and each specification costs 1 additional point. So the total costs for every search can vary from 2 points for a totally random search up to 5 points for a fully specified search.

Scouting fees
You also have to pay fees when you scout youth athletes. The total costs per week are defined by the number of points you use and can vary from 1.000 for using only 2 points to 20.000 for using all 8 points (for details see appendix). The costs for your next search are defined by the difference between the total costs for the points you will have used after the search and the total costs for the point you have already used. For example, if you have already used 3 points and do a search with 2 specifications for 4 points, you'll have used 7 points after the search. 7 points have a total cost of 15.000, 3 points have a total cost of 2.500, so your search will cost 15.000-2.500=12.500.

The youth squad has 18 available positions. If you exceed this limit when Maxithlon checks on it (depending on the events' calendar of every nation) you will lose the athletes of the youth squad with the lowest Mood level until you get back down to 18.

The athletes in the youth squad won't be able to compete in any main team events and they can't be sold. The benefit from staying in the youth squad is a 50% faster training rate compared to athletes on the main team. The youth squad's athletes can be moved into the main team by "promoting" them. When they turn 18, they will be promoted automatically.

Moving athletes from the main team to the youth team
You can move athletes from the main team to the youth team if the following conditions are met:
1. The athlete is between 14 and 17 years old.
2. The athlete has the same nationality as your club.
3. The athlete has never competed in an event in the main team (neither for your team nor for any previous owner).
4. There are less than 18 athletes in the youth team.
This operation will be free if the athlete is originally from your club, otherwise it will cost 6 points and the appropriate amount of money. A market filter to look for athletes that have never competed in the main squad is available, so you can search for athletes in the market who have never competed and purchase them to put them on your youth squad.
Youth athletes who are not originally from your club cannot compete in the youth league.
2.3 Coaches and Training
In the Coaches section you can manage your coaches and the training of your athletes. There are 2 types of coaches: Specialized coaches and youth coaches.
Specialized Coaches
Specialized coaches have a specialty (Sprinter, Middle Distance Runner, ... ) and their own skills (strength, stamina, ... ) including the specialty skills. These skills can have values from 0 to 20, like for athletes. The higher the value of a certain skill, the better they train that skill.
Specialized coaches can only train athletes of their specialty. They can't train athletes of other specialties or unspecialized athletes. Athletes who are trained by specialized coaches receive a training bonus on their specialty skills (see also "Specialty bonus" down below under "Training").
The maximum number of specialized coaches you can have is 11.
Youth Coaches
Youth coaches don't have a specialty, and thus they have only the main skills (strength, stamina, ..., throwing) with values from 0 to 20, but no specialty skills. Youth coaches can only train athletes in the youth squad. They don't care about the specialty of your youth athletes, so they can train every youth athlete in the youth squad including unspecialized ones. They can't train the specialty skills of your youth athletes, and youth athletes who are trained by youth coaches don't receive a training bonus on their specialty skills.
The maximum number of youth coaches you can have is 2.
Hire a Coach
By clicking "Hire a Coach" on the Coaches page, you can hire a coach, but only one per week.

First you have to choose the type of your new coach, specialized coach or youth coach (if you have reached the maximum number of coaches for one type, only the other type is offered to you). For specialized coaches you have to select the specialty and the primary skill. You can also select a secondary skill. For youth coaches you have to select the 2 primary skills. Additionally you can select up to 2 secondary skills. In most cases it is recommended to specify all the skills you can, because all unspecified skills will be 0, and the only advantage of coaches with less specified skills is the slightly lower weekly wage.

Next you have to decide the recruitment costs you are willing to pay. The recruitment costs range from 10.000 to 50.000 and define the values of the selected skills. For 10.000 the primary skills will be 12 and the secondary skills will be 10. Every additional 10.000 increase those skills by 2, up to primary skills of 20 and secondary skills of 18 for 50.000 recruitment costs (see also appendix). The specialty skills of specialized coaches have the same values as the primary skills, so they range from 12 to 20 depending on the recruitment costs.

After you have specified skills and recruitment costs, you need to finish the recruitment process by pressing the "Hire a coach" button. Your new coach will immediately arrive at your club.

In addition to the recruitment costs you will also have to pay a weekly wage to your coaches, which depends on their skills. The skills of your coaches decrease over time. So from time to time you need to replace your coaches.
Assign Athletes to Coaches
To receive skill training, your athletes need to be assigned to a coach. There are 3 ways to assign an athlete to a coach.

Athlete's page:
Click on the athlete you want to assign to a coach to get onto the individual page of this athlete. On the right side of the page you can choose the coach in the drop down menu and finish the assignment with the Send button. You can also see the current training program of the athlete there.

Coach's page:
Click on the coach you want to assign athletes to, to get onto the individual page of this coach. In the lower part of the middle section of this page, you'll find a table with all of the athletes that can be assigned. Select the athletes you want to assign by setting check marks and finish the assignment with the Send button.

Training page:
You can also assign athletes to your coaches on the Training page. You choose the coach in the drop down menu next to the athlete, and finish the assignment with the Change button in the same row.
Training Program
General training program:
Every coach provides a general training program with different training percentages to the various skills. The higher the percentage is, the better the training effect will be for that skill. The sum of all these percentages cannot exceed 100. To make your athletes follow a specific training program, you need to assign them to a coach.

Customized training program:
In addition to the general training program of each coach it is also possible to create a customized training program for every athlete. This can be done on the Training page in the Coaches section. Setting the check mark for customized training allows you to set individual training percentages that will be applied instead of the ones from the coach.
Training
Skill training:
The training update runs on Thursday. Athletes in the main team who meet the following conditions receive a training effect on their skills according to their training program if:
1. They have competed in at least one event of their specialty since the last training update.
2. They are not injured.
3. They are assigned to a coach.
Athletes in the youth team just need to be assigned to a coach.
Athletes who have changed their specialty need to take part in an event of their new specialty, even if they have already competed.

Specialty bonus:
Athletes, who meet the conditions for skill training and are assigned to a specialized coach, also receive a bonus training on their specialty skills at the training update. The values of both specialty skills increase by 0.03, in addition to the training effect from the training program.

Form effect:
Athletes in the main team, who have competed in at least one event (any event) since the last training update, tend to increase their form at the training update. Without any competition since the last training update their form will decrease instead.
Athletes in the youth team, who have competed in the youth league since the last training update, also tend to increase their form at the training update. Otherwise their form value won't change.

Training retreat:
Every athlete can be sent to the training retreat once per season. This is equal to taking part in an event of the athlete's specialty. In the first week of the season this is the only possibility to get skill training for your athletes in the main team. For athletes with a high MAXID this can be very expensive.
Please notice that the training retreat is not available for athletes on the transfer market. It's also not available for recently-bought athletes, who were already sent to the training retreat by the previous owner this season.
Training Efficiency
The skill gain of your athletes at the training update depends on the following factors:

Coach's skill and training percentage:
The higher the skill of the coach and the higher the percentage of that skill in the training program, the better assigned athletes will train that skill.

Number of athletes assigned to a coach:
The more athletes are assigned to a certain coach, the less the training effect for a certain athlete will be. Up to around 6 athletes assigned to a coach this effect is rather minimal.

Athlete's care:
The higher the care of your athletes, the faster they train.

Athlete's age:
The higher the age of your athletes, the slower they train.
Athletes who are 28 years old or older also lose some of their skills every Monday. The older they are, the higher are these skill losses.

Gym:
The bigger the gym of your arena, the faster your athletes train.

Youth bonus:
Athletes in the youth team train their skills 50% faster than athletes in the main team.
2.4 Staff and Dietician
On the Staff administration page you can hire support staff, groundskeepers, PR managers and doctors. Hiring or firing a staff member costs 1.000, and the weekly salary is 500.
You can also manage the work of your dietician there.

Groundskeepers:
Groundskeepers are in charge of maintaining the arena. They increase the efficiency of your arena on a daily basis, and they are needed to deal with the efficiency losses which your arena will have without them. They also reduce the minimum efficiency your arena needs to avoid fines (see also 2.5 Arena, Efficiency).

PR Managers:
PR managers affect the relations with your sponsors and will therefore cause a gradual increase of the income from the club's sponsor and the individual sponsors, up to 10%. Their effects become visible on Monday after the financial update.

Doctors:
Doctors take care of injured athletes and decrease their recovery time. The more doctors you have, the faster injured athletes heal. Their effect becomes visible daily after the athletes (injury and test) update.
Doctors don't prevent injuries, so you don't need them if all of your athletes are healthy.

Dietician:
The Dietician allows you to put up to 5 athletes on a customized diet in order to help them increase or decrease their weight. The effect of the diet becomes visible on Thursday after the training update. The weekly costs of the dietician depend the number of athletes he takes care of, and increase progressively. For details see appendix.
2.5 Arena
Arena parts
On the Arena page you can manage your arena, which consists of running lanes, a press room, a dressing room, seats and a gym. Starting from season 78, the Arena will also have lightning and cover

Lanes:
Your arena can have from 2 up to 8 lanes. The greater the number of lanes, the greater the number of sprinters who can run against each other in each heat. Due to the higher competition between the athletes, the final results in sprint and relay events may therefore be better.

Press room:
The press room allows you to organize different levels of meetings depending on its size. The greater the size of the press room, the greater the level of meetings that can be organized. You will find the link between the press room size and the types of meetings you can organize in 5.1 How to organize a competition. The maximum size is 50 m².

Dressing room:
The dressing room determines the number of events you can hold for each meeting you organize. You can organize one event for every 3 m² of dressing room (a 30 m² dressing room allows you to host 10 events). There are 52 different events, so the maximum size is 156 m².

Seats:
The seating capacity determines the maximum number of spectators who can attend a meeting. The maximum capacity is 100000 seats, but be aware that most of the meetings attract less than 30000 spectators.

Gym:
The gym increases the training efficiency of your coaches a little. The bigger your gym is, the faster your athletes gain skills. The maximum size is 100 m².

Lighting:
You can install artificial lightning in your Arena. The quality of the lighting is determined by its electrical power, measured in kW. The maximum electrical power that an Arena can have is 1200 kW. The lighting increases the interest of the spectators to attend the meetings and championships that take place in your Arena with the affect of increasing the attendance.

Starting from season 80, lighting will be required to host official competitions in your Arena. The minimum power required will depend on the level of the competition. You can check the requirements in 5.1 How to organize a competition.


Cover:
Since season 78, you can build a cover (roof) above your Arena. There are two types of covering, the half cover and the full cover, which will depend on the capacity of your Arena. When the Arena has a minimum capacity of 10,000 seats, it will be possible to build the half cover. There are two kinds of half covers: concrete half cover and steel half cover. There is no difference between the two kinds of half cover other than the graphical difference. None of them give any advantage over the other.

When the Arena has a minimum capacity of 40,000 seats or more, it will be possible to build the full cover. In the case you would like to build the full cover while having a half cover already built, it will be needed to demolish the half cover in advance. If there is a half cover on the Arena, it will not be possible to increase its capacity above 40,000 seats. The benefit of having a cover on your Arena is that it will improve the weather conditions inside the facilities, which will make your Arena more appealing for spectators, increasing then their attendance.


Expansion
To improve your arena you enter a work order into the "Expansion work" form. It will take some time depending on the scope of your work order. All existing parts stay available during the construction time. You pay a fixed cost of 20.000 together with the costs for each part you want to add:
- Lanes: 50.000 per lane
- Press room: 10.000 per m²
- Dressing room: 10.000 per m²
- Gym: 20.000 per m²
- Seats: 50, 75 or 100 per seat
Starting from season 78
- Light: 1.000 per kW
- Cover: 500.000 a half cover, 1.000.000 a full cover

The price of seats depends on the number of seats (existing seats plus new seats). Up to the 5000th seat you pay 50, from the 5001th to the 10000th seat you pay 75, and above 10000 seats you pay 100 per seat. Since season 78, if you would have a half cover on your arena, you will not be able to increase the number of seats above 40000 seats.

You can also downgrade arena parts. The price for downgrades is 1/5 of the price for upgrades. For seats the downgrade price is always 20 per seat.

From season 78, you can demolish a half cover in order to build a full cover, increase the number of seats above 40000 seats or just to remove it off your arena. The price is 1/5 of the construction price.

If the size of one or more parts of the arena is less than the starting values, you can use "Full restoration of the Arena" by paying a standard price of 150.000 to restore it to the starting values.

Note: If your arena hosts an official event (excluding the National League competitions), it will not be possible to start an upgrade of the arena that will finish before the official event.
Efficiency
Your arena has to be kept in good repair. Its efficiency tends to decrease slowly on a daily basis. Additionally, when you host a meeting, the efficiency will drop by a certain amount, which depends on the ticket income from the meeting. In order to avoid paying fines for having too low efficiency, the efficiency should never get lower than 80-85%. To recover the arena's efficiency you should hire groundskeepers. The bigger the arena is, the more groundskeepers you need to get the same recovery rate. You can also use the "Condition recovery" button to repair immediately to 100% efficiency. But using this button is in most cases more expensive than employing groundskeepers.
Ranking
There exists a ranking of all of the arenas that calculates which is the "best" one. This ranking takes into consideration all the arena's components.
2.6 Economy
The Club's economy is fundamental for its success. In the Finances area you'll be able to keep track of your weekly income and expenditures: from the sponsorships to the wages paid out and from the prizes won to the costs for the organizing an event. You can also take a look at the latest transactions made in order to keep better control over your bank balance.
The initial balance of a Club when created is 150.000. If you let your balance become negative, you'll find yourself having to pay 5% interest on the negative part. Other disadvantages resulting from being in a negative economic situation are that you will not be able to participate in economic activities such as buying athletes that would take your balance to an amount less than -150.000.
The maximum debt permitted is -300.000 after which the Club will automatically go into bankruptcy and you will be removed from the game.
Sponsorship and Fidelity Factor
The club's sponsorships are determined by: the level of the National League your Club plays in, the final position reached in the weekly NL meeting, the total number of your club's Fans and the Fidelity Factor.
The Fidelity Factor links the club's sponsorships to the number of transfers made by the Club. Each transfer makes the Fidelity Factor decrease by a variable amount, while every week this parameter will naturally increase incrementally.
Athletes bought of the same nationality as your club will have a reduced affect on fidelity factor loss. An athlete of the same nationality as your own club and under the age of 21 will have a 50% less decrease in fidelity factor than an athlete of the same nationality over the age of 21. When athletes younger than 21 are sold, that started with your club and that have never been traded, the Fidelity Factor decrease will be half as much as otherwise.

Individual sponsorship
Your sponsors want to see the athletes they pay for compete. So in contracts are divided into 2 parts: a fixed amount per week paid during the financial update and individual TV money for every official meeting they take part in. The individual TV money will be 25% higher than the weekly money. The individual TV money is paid immediately after participating in an official meeting. Per official meeting the athlete will receive the TV money only once, even if participating in 2 disciplines.

TV income and NL Prize
In the weekly incomes there are also TV Incomes and the NL weekly prize. TV incomes are based on your league level and on the active levels' number in your country. NL weekly prize is based on your ranking in the NL competition of the week.
Incomplete lineups will reduce the TV and the prize money. The less valid results you have, the less the league income will be. In the weeks without NL competitions you will the highest value for your level.
To get the full End of Season League prize money you must have at least 380 valid results, otherwise the amount will be reduced. We have added a column with the number of valid results to the league table.

For more income details see the Appendix.
3 Trade market
Selling
It is possible to put an athlete in the trade market directly from his/her page and decide the starting price of the auction. The athlete will be on the market for three days and during this time other clubs can make bids on your athlete. Entering an athlete on the market will cost you some money determined by the starting price of the auction: this cost will be charged even if the athlete remains unsold.
The income from the sale will be determined by how long the athlete has remained in your club. The percentage of income is 50% of the final price for athletes just acquired and increases 0.5% for each day spent on your team before being put on the market, up to 90%. For each sale a rate of 5% will be given to the club that promoted the athlete from his hatchery.
Market research and athlete purchases
On the Market page you can set the options to do a market research. From the results of the search you can bid for athletes you are interested in: remember that the minimum bid is 5% more of the current offer with a minimum of 1.000. If a bid is exceeded in the last three minutes of the auction, then bidding will be extended for an additional three minutes.
If a bid will be modified from the default bid (which corresponds to the minimum bid) it will be interpreted as the maximum bid. The actual raise will be the minimum bid, but if another team bids more, the system will automatically raise your bid up to the maximum value you set.
Dismissal
It is possible to fire an athlete at any time, directly from the page of the athlete.
4 Disciplines
Each specialty (Sprint, Middle distance, Long distance, ...) is divided into a number of disciplines, in each of which the skills of your athlete will have different weights in determining performance. In the Skills and specialties section you can see what skills are most important for an athlete in placing in each discipline. The disciplines are:
• Sprint: 100 Meters, 200 Meters, 400 Meters, 110 hurdles, 400 hurdles;
• Middle distance: 800 Meters, 1500 Meters, 3000 m steeplechase;
• Long distance: 5000 Meters, 10000 Meters, Marathon;
• Race walk: 10Km, 20Km, 50Km;
• Jump: High jump, Pole vault, Long jump, Triple jump;
• Throw: Shot put, Discus, Hammer, Javelin.
• Combined events: Pentathlon, Heptathlon, Decathlon (see 4.2 Combined events for more details)
Skills and specialties
The values of the various skills affect the performance of the athletes in each discipline in different ways.
The skill Speed is essential in running races. It is needed most by Sprinters but is also important to Middle and Long distance runners. This skill is also useful for athletes competing in the Long jump.
Strength is the skill that is most important to throwers, but sprinters also need this valuable skill.
Stamina is the most important skill for long races, and therefore its influence increases with the distance of the race. Stamina is important for Middle distance runners, but is crucial for Long distance runners and Race walkers.
Agility is an important skill in most Sprint, Throw and Jump specialties, but is especially vital in the pole vault and triple jump.
Jump is the main skill for Jumpers, and also helps hurdlers.
The Throw skill only helps throwers.
For details on the amount of influence the different skills have in each discipline see the Events section or read the Guide and Wiki help.
4.1 Relays
You can create 4x100 and 4x400 relay teams that can compete in team events as well as the individual championships. Each relay can consist of 4 athletes and an alternate. An athlete may be part of only one relay team. The performance of the relay depends only on the athletes' primary skills, as indicated in Events section, on harmony, experience and on condition. Harmony is an attribute of each relay team and has a value on a scale of 10 between E and A++: this attribute will increase during the weekly training provided the relay team has competed in at least one event during the week obtaining a result or being disqualified by the judges, otherwise harmony will drop. The lower the harmony is, the higher the chance to receive a disqualification during the race. You can replace a member of the relay team every 30 days, the cost of this operation will be the reduction of the harmony by 25%. On the other hand it's possible to change the order of relay runners without any limitation and without penalties in harmony.
Condition is a relay skill that is similar to the form of the athletes. Condition, like form for athletes, will drop after a race according to attitude used, and will raise during weekly training at same conditions of harmony raises and losses.
Taking part in a relay race does not affect the athletes abilities; neither decreasing the form nor increasing the experience or fans. As well, competing in a relay is not be considered as a race valid for receiving weekly training.
The relays are divided into Juniors, Seniors and Masters according to the ages of its athletes. The categories to the relay teams are:
- if there are no masters in the team, the age of the oldest athlete will be the age of the team
- if the team consists of only masters, the age of the youngest athlete will be the age of the team
- If the team is a mix of masters and non-masters then team will be part of the category 22-34 (seniors)
4.2 Combined events
Disciplines
This specialty includes four events:
- Men’s Pentathlon (Long Jump, Javelin Throw, 200m, Discus Throw, 1500m)
- Men’s Decathlon (100m, Long Jump, Shot Put, High Jump, 400m, 110m hurdles, Discus Throw, Pole Vault, Javelin Throw, 1500m)
- Women’s Pentathlon (100m hurdles, High Jump, Shot Put, Long Jump, 800m)
- Women’s Heptathlon (100m hurdles, High Jump, Shot Put, 200m, Long Jump, Javelin Throw, 800m)
Combined events athletes have these two Special skills: Versatility and Mental strength.
Points
For every discipline in the combined events the athlete get points. The sum of these points is the final result. A different point system is used than for single events, so that all the disciplines are roughly equally-weighted. Track disciplines in the combined events will usually score less points while field disciplines will usually score more points, compared to the same single event.
Weekly tests
The weekly tests for the combined events will happen on Monday.
The combined events part in the weekly test page consists of 3 tables. The first one shows the result for pentathlon and decathlon/heptathlon, the other two show the individual test results for the events inside for each combined event.

Form and experience
The change of form or experience and the risk of injuries for combined events will be the same as for single events. Form and experience won't change during the calculation of each event. They will change after all results have been calculated.
5 Competitions in which to participate
Athletes of a club may be enrolled in all meets scheduled (you can check the list using the filters on the Competition page) that are eligible by your club (the fastest way is to check the option "Automatically exclude all events in which your team can not take part"). The meets are divided by level and by category: juniors, seniors and masters.
Refer to Appendix to see the prizes you will win in official events.
National League
The National League is a sort of championship between clubs of similar level. You can take part in the 8-event National League of your group and try to be promoted to higher groups. In the National League events you can enroll only one athlete per discipline and the ranking of the event is calculated by adding the points for the position of all the athletes of a club.
Youth League
The youth league is a league similar to the national league in which only athletes in the youth team can take part. You are able to participate in every of the 10 days of competition of the league of your group. In the youth league you are able to enroll one athlete per specialty and the ranking of one day of competition will be calculated in a similar way to the national league. You can activate a standard line-up for the youth team that will be automatically used in every day of the competition (for more details, see 5.3 Youth league).
Only youth athletes who are originally from your club can compete in the youth league.
Regional Club Championships
You can enroll your team to the Regional Club Championships of your region (1 athlete per discipline). The first N clubs of this competition will be invited to the National Club Championships.
N is the number of seats that are available to qualify, this number differs from region to region depending on the number of clubs registered in the region.
Also the 20 clubs with the best scoring in Regional phase will be invited to National Club Championships.
Regional Individual Championships
You can enroll your athletes (born in your own nation) to the Regional Individual Championships of your region (with a limit of two athletes per discipline). The first N athletes will be invited to the National Individual Championships.
Also 20 athletes per discipline and 20 relays with the best scoring in Regional phase will be invited to National Individual Championships.
National Club Championships
The clubs qualified through the Regional Club Championships will be entitled to enroll their athletes in the National Club Championships. The ranking of the championships will be based on the amount of points earned by each athlete's performance. Each club will be able to enroll just one athlete per discipline. The winner of the event will bear the title of National club champion.
National Individual Championships
The championships are open to the athletes who have qualified through the Regional Individual Championships (as explained above). In addition to these athletes, the best 3 athletes of the seasonal national ranking will be invited to this event. Qualifying through the ranking is also the only way to qualify a foreign athlete to the Championship of his/her nation. The athlete winning each discipline will be the national champion of that discipline.
Champions Cup
Every season, along with the Club Regional Championships, there are also the Champions Cup. The teams who wins the Golden League and the Club National Championships may take part in the Champions Cup in the next season.
The standings will be created by the sum of all the points obtained by the performances of every athlete. So, every team may enroll only one athlete par event. The winner of this competition will become the World Champion for clubs.
All teams who will receive the invitation may decide if they want to take part in the Champions Cup or in the Club Regional Championships. All teams which take part in the Champions Cup will be automatically invited also in the Club National Championships in that season.
World Championships
The World Championships are held every 4 seasons and are open to the athletes of all the nations of Maxithlon. In this event the top 50 athletes in the seasonal world ranking for each discipline (without considering any age limit) will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the event. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the world champion of the discipline.
Olympic Games
The Olympic Games are held every 4 seasons and are open to the athletes of all the nations of Maxithlon. In this event the top 20 athletes in the seasonal world ranking and the first athlete of the national ranking for each discipline (without considering any age limit) will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the event. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the Olympic champion of that discipline.
Continental Championships
The Continental Championships are organized every 2 seasons and every athlete in Maxithlon can take part on these competitions. In this championship the top 30 athletes of the continental standings for every event can be enrolled without age limit. The invitation will be sent the Friday before the competitions. An athlete could be enrolled in only 2 events even if he is qualified for more than 2 races. The winner of every event will be the Continental Champion.
World Junior Championships
The Junior World Championships are held every 2 seasons and are open to athletes of all the nations of Maxithlon. In this event the top 30 athletes in the seasonal world ranking of juniors (14-17 years old) for each discipline will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the junior world champion of that discipline.

World U21 Championships
The World U21 Championships are held every 2 seasons and are open to athletes of all the nations of Maxithlon. In this event the top 30 athletes in the seasonal world ranking of U 21 (14-21 years old) for each discipline will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the U21 world champion of that discipline.
World Master Championships
The Masters World Championships are held every 2 seasons and are open to athletes of all the nations of Maxithlon. In this event the top 30 athletes in the seasonal world ranking of masters (35 years and older) for each discipline will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the masters world champion of that discipline.
Continental Junior Championships
Continental Junior Championships will be organized every 2 seasons and every junior athlete in Maxithlon is eligible to take part in this competition. In this championship every athlete which is in the first 25 positions in the continental junior (14-17) standing for every discipline can take part. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the junior continental champion of that discipline.

Continental U21 Championships
Continental U21 Championships will be organized every 2 seasons and every U21 athlete in Maxithlon is eligible to take part in this competition. In this championship every athlete which is in the first 25 positions in the continental U21 (14-21) standing for every discipline can take part. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the U21 continental champion of that discipline.
Continental Master Championships
The Continental Master Championships are held every 2 seasons and are open to athletes of all the nations of Maxithlon. In this event the first 25 athletes in the seasonal continental ranking of masters (over 35 years old) for each discipline will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the master continental champion of that discipline.
5.1 How to organize a competition
Unofficial Meetings
You can create 4 unofficial meetings (1 master, 1 junior and 2 senior) each season (Competitions -> Create a competition). The number of events you can hold depends on your dressing room's dimension. The meeting level is based on the press room. The meeting levels are:
- Regional Meetings (you don't need press room)
- National Meetings (at least 15 m² press room)
- Continental Meetings (at least 25 m² press room)
- International Meetings (at least 50 m² press room).
When the meeting level increases, the organizational costs increase too, but the number of interested teams, ticket income and number of fans for the competition will also increase.
The price to organize a junior meeting or a master meeting is half of the amount listed in the appendix.

You can create a competition with a ranking based on the athletes' position or a ranking based on the athlete's performance. Only one athlete is valid for the team ranking so if you enroll two or more athletes for an event, only the best result will count for the team ranking.

In the options when you create a meeting you can set the enrollment cost that the other teams have to pay to enroll athletes in your meeting.
The meeting will have a prize calculated based on the number of the events in the competition. In the appendix you can find the prize value per event based on the level of the meeting.
You can set a minimum skill level for participation, so that only athletes, who have achieved this minimum in the current season, can take part in the competition.
Meetings can be set up either as free meetings, where everyone who meets the requirements can take part, or as invitational meetings, where only teams you invite (up to 50) can take part. Be aware, that most teams have blocked such invitations in their settings.

Finally, unofficial meetings have to be created at least 1 day before they shall start.
Official Competitions and hosting bids
Teams can also bid to host an Official Competition through the "Hosting bids" menu. You can propose your stadium as a candidate through the Hosting bid section in your Arena's page.
Rules say you have to pay an amount based on the competition’s importance and that your arena has to be compatible with the competition's level (for example, if you want to organize a National Competition, you must have a large enough press room).

Starting from season 80, a minimum light power will be required in your stadium to be compatible with the competition's level, according to the following table:
- 25 kW: regional competitions (Club Regional Championships, Individual Regional Championships)
- 75 kW: national competitions (Club National Championships, Individual National Championship)
- 150 kW: continental category competitions (Continental Junior/U21/Master Championships)
- 300 kW: absolute continental and world category competitions (Continental Championships, World Junior/U21/Master Championships)
- 600 kW: global competitions (World Cup, Olympics, Champions Cup)

If a team is chosen to host an official competition, that arena will have to wait a certain amount of time to submit their arena as a candidate again: 4 seasons if they host a regional competition, 6 seasons for a national competition, 8 seasons for a continental competition and 10 seasons for a world competition.
The system will choose the arena according to the arena's ranking and the interest in your arena. This parameter explains how appealing your arena is for the competition. Interest in your arena increases with time and decreases if you host an official competition.
5.2 How to take part in a meeting
The easiest way to enroll an athlete in a meeting is by using the Competitions page. On this page you can view all meetings in which the athletes of your club can take part by checking the checkbox "Automatically exclude all events in which your club may not take part". Choose the meeting you are interested in, and click on it to enter the meeting's page. This page displays the events available in that meeting. Clicking on the name of a particular event will show which athletes of your club can take part in that event. Those with bold writing are the athletes who are specialized in that discipline. Next you can select the athletes that will compete in that event and enroll them. For some competitions a special page is available called "Global Enrollment" where you can enroll all the athletes on your team in the competition, one per event. Be careful: Once enrolled, you can't change the enrollment of an athlete. Although, if you make a mistake, you can change his attitude to "Do not compete".
Competitors' attitude
The athletes can compete with different levels of attitude: normal, low and high. The "normal" attitude allows the athlete to have a good performance while keeping his/her form nearly stable, "low" attitude allows the athlete to increase his form over time but does not provide optimal performances. Finally, "high" attitude allows the athlete to achieve his best performance but causes a sharp drop in form. An athlete with low form can easily get injured.
Standard lineup
For National League events an option for automatically enrolling your athletes is available. In the "Standard lineup" section you can specify for each event which athlete is to be enrolled and his attitude.
Checking the option "Use the lineup in the National League" will automatically enroll the saved Standard lineup unless you have already enrolled any athlete manually.
Event results
An athlete may not finish an event because of various factors.
At lower levels of form or morale, the athlete may not show up (absent), or may not start in a race or may be not classified in the jumping and throwing events. At slightly higher levels of form or morale the athlete could retire or be disqualified.
Setting a low attitude for the athlete will make it more likely for him to finish the event than an athlete with high attitude.
Whatever the result, except for disqualification, the athlete may get injured. The chance of getting injured increases by having taken part in too many races during the week.
5.3 Youth League
In season 62 a new league was introduced in Maxithlon in which only the athletes of the youth team of the clubs can participate. This is the youth league.

Joining the Youth League
This will be done by simply clicking on a button in the standard line-up of the youth. Your club will be assigned to a group in the league corresponding to your country.

Different leagues
All countries present in Maxithlon have been distributed among 14 leagues. You can check all the leagues at the Youth league page.
Youth league season
One season of competition will be comprised of 10 days of meetings, that will take place every Friday. For some leagues the competition days will be in Thursday to allow the users of the countries of the league a more adequate time to follow the competition.
During week 1 and week 10 the competition will be held at a neutral stadium chosen randomly from the official stadiums of all the regions that belong to the league. For the rest of the weeks, from week 2 to week 9, the competition will be held at the stadiums of the clubs taking part in every group. The stadiums will have public attendance but the entrance will be free. There won't be any income from TV or other ways.
Youth league competition day
One day of competition will be composed of 14 events, 7 for the male athletes and another 7 for the females athletes, and there will be only one event for each specialty. The ranking at the end of one day of competition will be calculated in the same way as the national league.
Effects of participating in the youth league
There will be a weekly money prize depending of the position in the ranking of every club competing in a group.
During an event the athletes competing will change form, according to their attitude in the Youth League and this will work the same way it does for athletes in the main squad, but will never be injured. They will get the same training as any other athlete in the youth, they will not get a favorite event but they can gain experience, although slower than a senior athlete.
When an athlete from the Youth Squad is promoted to the Main Squad, if his/her form is higher than 15, form will become 15 automatically. If form is 15 or less it will stay the same. So if an athlete has form 12 in the Youth Squad and gets promoted to the Main Squad, his/her form will be 12.
6 Rankings and records
One of the most interesting aspects of Track and Field are the performances of athletes that achieve seasonal and all-time rankings of their performances.
In the Ranking section you can set the options to see the various rankings from seasonal to all time, from absolute to those by category and from regional to international. These rankings are very important because in some cases they form the criteria by which your athletes are invited in the most prestigious events.

The season rankings and club records are only updated when a performance is a personal season best. This means for example that an athlete will not break your club record if his performance is not a season best (SB). However, every time a relay team changes category, it can record a new time in the ranking in its new category, even if it is not an improvement of the overall time for the team.

Of particular interest in this area are the world records. If a world record of a category is beaten, the club of the athlete receives a prize (5.000) and if that record is an absolute world record (and it's still the world record at the time of the ranking's upgrade), there will be an additional award given based on how many days the previous record has held (500 for every day).
7 The community
Federations
The Federations are the meeting points for all the Maxithlon users where they can discuss the game itself, obtain answers to Maxithlon-related questions, and also talk about everything else. To enter these pages you need to click on "Federations" on the left menu, choose one Federation from the list you see and click on "Subscribe". Now you are free to read and open new topics through the appropriate button. As in all other Communities where a polite relationship between the community members is required, it is necessary to abide by our federation rules in order to avoid the consequences.
Announcements
You can use the "Announcements" section to advertise the sale of your athletes or the creation of your meetings. The Announcements feature allows you to run an advertising message every 3 days. The official language of this section is English in order to allow all of our users the ability to read the advertising messages.
8 The Maxithlon game staff
The Staff is composed of members who volunteer their time in order to permit the regular development and progress of the game. Please note that all staff tasks are carried out free of charge and we are very grateful for their help! Mostly the tasks are completed in very limited time, but please be patient if something takes a bit longer, staff members are allowed to take holidays and have a personal life too.
Administrator
The Administrator is the one that takes care of the software and of the programming part of Maxithlon.
MaxiOperator and Operator
The Operators are those users that ensure the regular carrying out of the game. They evaluate new user and tutor requests, accept or decline these or ask more information. They also have the ability to manage the users' reports and have the task to prevent and solve instances of cheating in the game. MaxiOperators are managing the group of Operators.
MaxiModerator and Moderator
The Moderators are the users that moderate the various national and international boards of the Federations. They stimulate the activity of the boards by creating new threads, so please help them by adding posts. They also have the job of observing the user's' behavior in the Federations ensuring that all behavior follows the game guidelines and rules. MaxiModerators are managing the group of Moderators.
MaxiTranslator and Translator
The Translators are users that deal with the translation of various parts of the game into the language of their competence. These parts include the screen texts, home page news, e-mail messages and game guide. They receive the Italian or English text a few days before publishing. Sometimes we challenge them by giving them very limited time ;-). MaxiTranslators are managing the group of Translators.
MaxiTutor
The MaxiTutors are not officially part of the game Staff, but they are users that give their experience and their time to new users in their first few weeks of the game.
Developer
Developers are working together with the administrator and are in charge of the development and implementation of new code and features for the game.
Content Manager
Content managers can create editorial news about important events within the game and everything else that is necessary for users in the game to be better connected to the behind-the-scene happenings of Maxithlon.
Staff Administrator
The staff administrator is tasked with the overall management of the staff team. This includes hiring of new staff and ensuring staff jobs are handled in a timely and efficient manner.
You can contact the staff for any query or comment by clicking on the link in the bottom left of your screen: Contact us.

The list of the current staff is available by clicking on the link at the bottom of your screen: Game staff
9 Bug reporting
If you notice a bug in the game or see any error, please report it to the Maxithlon Staff (via Contact us form or email: world@maxithlon.com) with a detailed description of the problem. We will analyze and solve the problem as soon as possible.
It is absolutely prohibited to take advantage of a bug; if this happens, you will be punished with the immediate disbanding of your Club. You need to report the bug to the Operators, as said before: by writing a detailed email.